#ifndef UTEXTUREDBUTTON
#define UTEXTUREDBUTTON
#include "../stdafx.h"
#include "../UCallBack.h"
#include "../UGLFont.h"
#include "UButton.h"


class TTexturedButton: public TButton
{
private:
	GLuint texture;
public:
	TTexturedButton(std::string TextureName, TRectangle rect);
	TTexturedButton(GLuint Texture, TRectangle rect);
	virtual void Draw();
};

#endif
